Working to bring interoperability of
communication standards to the
gaming industry; the Gaming Standards
Association (GSA) has released its Multicast Transport Standard. The
standard specifies and describes the transport mechanism used to send
messages from protocols like GSA's Game-to-System (G2S) and
System-to-System (S2S). The new standard is available for free download
today at GSA's website.
The standard supports message broadcast i.e.: the same message can be
sent from one host to many devices at once. Multicast messaging capability
represents a clear advantage for uses such as updating progressive signs,
as it allows for a reduction of network traffic as compared to using a
point-to-point protocol for this type of communication.
Line Robichaud, principal software analyst for GSA member company GTECH
and chair of GSA's Transport Committee said, "GSA's G2S and S2S protocols
define messages. What has been needed is a standard that clearly defines
how broadcast messages will be sent, and the Multicast Transport Standard
does just that."
The next task for GSA's Transport Committee is a point-to-point
2006-07-07